

The % Sparking Interest determines which face you get.Īlso note that Sparking Interest from one Knowledge can carry over to the next Knowledge. If you get a grey frowny face, it means that you have failed. If you get a blue smiley face, it means that you have succeeded. Sparking Interest determines if the Knowledge you have selected will have an effect or not on the NPC. If the Interest Level of the Knowledge is higher than the Interest Level of the NPC you are talking to, then Sparking Interest will always be 100%.

This is a simple % calculated by dividing the Interest Level of the Knowledge over the Interest Level of the NPC Sparking Interest is calculated by comparing the Interest Level of the NPC you are talking to (in this case Siuta) vs the Interest Level of the Knowledge you have selected in the Knowledge of Interest circle (in this example Lara). The Conversation Mini game to gain Amity can be very confusing both through confusing design and bad localization.


In the example below it takes 2 energy per conversation and I have a total of 63 energy available.You gain1 energy every 3 minutes and can increase the maximum via questing. The conversation button will tell you the energy required for a conversation and the total amount of energy you have. It is usually 2 energy per conversation at the beginning but this cost increases as you gain more Amity with the NPC. If you don’t have enough knowledge topics the conversation button will be greyed out.Įngaging in a conversion costs energy. The NPC below for examples is interested in knowledge about Serendia Adventure Journal II. You cans see the knowledge they are interested in when you interact with them. Each NPC has a specific field of knowledge they are interested in and they will only talk to you if you meet the minimum amount of knowledge required for a conversation (usually 5, depends on their zodic sign). Engaging in a conversion with a NPC requires knowledge, which is gained via interacting with other NPCs, killing mobs etc.
